Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > The Riverside Inn

Notices

Closed Thread
 
Thread Tools Display Modes
Old Nov 08, 2007, 02:46 AM // 02:46   #201
Lion's Arch Merchant
 
Amon Warrior's Avatar
 
Join Date: Sep 2006
Profession: W/
Advertisement

Disable Ads
Default

Quote:
Originally Posted by cebalrai
Anyone here say that the bear should be nerfed "to death"? Nope!

And unless something is overpowered it's not fun and can't bring "spice" to the game? That's a really awful way to look at things IMO
I was being specific to this skill in particular - which is how I view it - not to the whole game. Balacing is good, but I view this skill - on which this thread is about - has an interesting exception to the rule.

This skill 'probably' being nerfed to death might've came out a bit too strong. But certainly a 'high possibility' of this skill being nerfed would be a good bet.

Nerfing can be beneficial to the game as a whole, BUT it wouldn't be the first time that designers used the 'sledgehammer' approach on a skill, as some have fittingly called it right here in this thread...
Amon Warrior is offline  
Old Nov 08, 2007, 02:56 AM // 02:56   #202
Furnace Stoker
 
draxynnic's Avatar
 
Join Date: Nov 2005
Guild: [CRFH]
Default

Quote:
Originally Posted by cebalrai
I'm not at all saying what you're reacting to. So not sure how you have a point
It's called a strawman argument. Instead of actually addressing the points presented by the opposition, the user of a strawman argument creates an extremist caricature of the opposition's argument (the "strawman") that everyone, including the opposition, can see as being a bad idea. This caricature is then beaten down, and through some kind of sympathetic resonance, the destruction of the strawman is believed to also show the more moderate argument actually presented by the opposition to be in error.

A close relative of the 'slippery slope' argument, although the latter allows for the possibility of a third (or fourth, or fifth, or Nth) party to be responsible for creating the extreme position instead of pretending that the actual opposition is taking that position.

Last edited by draxynnic; Nov 08, 2007 at 02:59 AM // 02:59..
draxynnic is offline  
Old Nov 08, 2007, 04:19 AM // 04:19   #203
Ascalonian Squire
 
Join Date: Feb 2007
Guild: Snif
Profession: Mo/
Default

I usually don't like gimmicks and will always try to avoid using cookie cutter builds.
However I ended playing in a UB group the other day (I was tired, but couldn't sleep so didn't want to take risk monking in dangerous situation), and I ended up having a great deal of fun while playing as a bear. And it even allowed some unloved classes to get access to UW (we had a para and a mesmer).

I really enjoyed my time, and I will certainly play UB again when I don't feel for going to something else.
Leave the players the choice on how they want to play. And maybe add an incentive to play something else than cookie cutter or holy trinity (one stupid example : one more drop in the end chest per unloved class para/mesmer/assa). But let the people enjoy the game, and I really believe there are a lot more people happy with UB than people unhappy.
Faena is offline  
Old Nov 08, 2007, 05:13 AM // 05:13   #204
ArenaNet
 
Gaile Gray's Avatar
 
Join Date: Feb 2005
Default

Quote:
Originally Posted by Karyuu
Well, it's been fun...
I understand what you're saying, Karyuu, but I am hopeful that UB, if it gets a tweak, would only get a modest one.

Please understand -- I'm not the Nerf Patrol. And I'm definitely not here to try to balance skills. Oh no, not for me! But when players say they're concerned about something, it's only fair to ask the designers to take a look, if only to confirm "Yep, working as intended."
__________________
Gaile Gray
Support Liaison
ArenaNet
Gaile Gray is offline  
Old Nov 08, 2007, 05:21 AM // 05:21   #205
Did I hear 7 heroes?
 
Racthoh's Avatar
 
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
Default

Quote:
Originally Posted by Drakken Breathes Fire
Hello my name is Guildwarsguru, you might remember me from such films as 'casual players can do what I do? Nerf!' and 'I'm not happy until you're unhappy.'
There is nothing casual about grinding Norn to rank 10, and for areas like DoA, grinding your Lightbringer title to r8.

Quote:
Save guild wars.
Guild Wars is supposed to be about skill over time, the bear is neither of those. Ursan is all about "grinding my title to 10 and mash one button after I hear '321' on vent". Killing the bear is a step towards restoring that original image.
Racthoh is offline  
Old Nov 08, 2007, 05:27 AM // 05:27   #206
Furnace Stoker
 
Crom The Pale's Avatar
 
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
Default

There is some room for improvement on all skills, even ursan, but there is also a sharp edge that leads to destruction of the skill as well.

Maybe the attack should not be ranged, maybe the knockdown should only be 1 second.

Other than that it should be left alone.

Keep in mind that this is more about how people want OTHER people to play rather than how this affects thier own playing style.
Crom The Pale is offline  
Old Nov 08, 2007, 05:33 AM // 05:33   #207
La-Li-Lu-Le-Lo
 
Faer's Avatar
 
Join Date: Feb 2006
Default

Quote:
Originally Posted by Crom The Pale
Keep in mind that this is more about how people want OTHER people to play rather than how this affects thier own playing style.
Actually, I think it's more about how some people want the game to not suck, while other people don't care as long as they get phat lewtz.
__________________
Stay Breezy
Faer is offline  
Old Nov 08, 2007, 05:39 AM // 05:39   #208
Furnace Stoker
 
Crom The Pale's Avatar
 
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
Default

How does one skill that you can chose not to use make the game suck?

How does other peoples "phat lewtz" affect how you play the game?

This is about how you think other people should play, not about how you play and it is that very truth that should determine what changes if any are made to any PvE skill.
Crom The Pale is offline  
Old Nov 08, 2007, 05:50 AM // 05:50   #209
Wilds Pathfinder
 
leprekan's Avatar
 
Join Date: Oct 2005
Guild: Posers and Wannabes [nubs]
Profession: W/E
Default

Quote:
Originally Posted by Gaile Gray
but I am hopeful that UB, if it gets a tweak, would only get a modest one."
Why would a PvE ONLY skill need even a modest "tweak"?

Given the way PvE is setup so we do not impact eachothers game play .. why should it matter if player x is unhappy how player y plays?

Yes, I have UB and maxed Norn. No, I have not been in a UB group. As I said in a prior post I see more generic groups forming than UB. If UB is anything it is fun .. reminds me of long ago running into PrP in ha when they were running a toucher build (they weren't winning but they were having that thing called FUN). Sometimes people running around doing damage outside the traditional classes useage is a good thing .. it brings fun back to the game. We are 2 years out from GW2 with a shrinking fan base (go to outposts and deny it) anything that removes "fun" from the game is a bad plan.

What you need is more Anet people in the actual game to see if there really is a concern .. since many here play forums more than gw. I have more than 8500 hours logged (sorry for the extra bandwidth I cost you=p). Point being I do not see these groups being formed more than others.
leprekan is offline  
Old Nov 08, 2007, 05:50 AM // 05:50   #210
Desert Nomad
 
Cacheelma's Avatar
 
Join Date: Jun 2005
Guild: The Ascalon Union
Profession: Me/Mo
Default

Quote:
Originally Posted by Crom The Pale
How does one skill that you can chose not to use make the game suck?

How does other peoples "phat lewtz" affect how you play the game?

This is about how you think other people should play, not about how you play and it is that very truth that should determine what changes if any are made to any PvE skill.
Oh, no no no. Other people getting ANY loots doesn't affect me one bit.

People use overpowered skills in PvP? Who cares? I don't play PvP....not that much anyway.

People use overpowered skills in PvE? Who cares? What they do doesn't concern me.

People use duping exploits? Who cares? Their "phat lewtz" doesn't affect me one bit (amirite, mr. above?).

So tell me, o wise one, why has Anet EVER nerfed/fixed/changed ANYTHING in this game? According to your logic, nothing ANYONE do would affect your gameplay ANYWAY.
Cacheelma is offline  
Old Nov 08, 2007, 05:59 AM // 05:59   #211
Desert Nomad
 
Join Date: Jul 2005
Default

Quote:
Originally Posted by Gaile Gray
I understand what you're saying, Karyuu, but I am hopeful that UB, if it gets a tweak, would only get a modest one.

Please understand -- I'm not the Nerf Patrol. And I'm definitely not here to try to balance skills. Oh no, not for me! But when players say they're concerned about something, it's only fair to ask the designers to take a look, if only to confirm "Yep, working as intended."
I love that part "Yep, working as intended" lol I bet they say that 1000 times a day with all the silly suggestions they get to change everything. And yah know what? I bet if they changed half of them there would be another crowd in here wanting that changed and the cycle continues. My parents always taught me though you eat what is in front of you and you don't whine about it or you don't get any pudding. Who likes Pudding?
Red Sonya is offline  
Old Nov 08, 2007, 06:02 AM // 06:02   #212
Krytan Explorer
 
snikerz's Avatar
 
Join Date: Dec 2005
Profession: Rt/A
Default

Quote:
Originally Posted by Racthoh
Guild Wars is supposed to be about skill over time, the bear is neither of those. Ursan is all about "grinding my title to 10 and mash one button after I hear '321' on vent". Killing the bear is a step towards restoring that original image.
Obviously not anymore with the introduction of pve-only skills, its a matter of grinding that title to max to have that superior edge in pve, killing the bear wont restore the image, there will be another fotm, and there will be more grinding.

People are ignoring the fact we are talking about an elite skill, not because you can have 3 more skills on your skillbar, but the fact its better than regular pve-only skills.

pve-only elite skill > pve-only skill > normal elite skill > normal skill.

I personally think UB is intended by the devs to be as powerful as it is, they are marketing that the norn bear is all powerful god, just take a look at dervish god forms, they are all powerful, but because of pvp imbalance they had to nerf them considerably.
snikerz is offline  
Old Nov 08, 2007, 06:04 AM // 06:04   #213
Wilds Pathfinder
 
leprekan's Avatar
 
Join Date: Oct 2005
Guild: Posers and Wannabes [nubs]
Profession: W/E
Default

Quote:
Originally Posted by Racthoh
There is nothing casual about grinding Norn to rank 10, and for areas like DoA, grinding your Lightbringer title to r8.


Guild Wars is supposed to be about skill over time, the bear is neither of those. Ursan is all about "grinding my title to 10 and mash one button after I hear '321' on vent". Killing the bear is a step towards restoring that original image.
Having a link to your greens for sale from DoA ... is somebody worried noobs might be able to farm them too? DoA was cookie cutter 6 months ago when I got bored with it and moved on. UB won't make that any worse. No offense, but given the volume of greens you have for sale .. it looks more like trying to protect your farm from new people than an actual concern for balance.
leprekan is offline  
Old Nov 08, 2007, 06:13 AM // 06:13   #214
Krytan Explorer
 
Ministry Of Peace's Avatar
 
Join Date: Jun 2007
Location: req 12 land
Guild: guildless for the time being
Profession: P/
Default

If anyone is allowed to basically beat anything they want with ursan blessing, the whole point of hard mode, titles, elite areas, etc. is completely eradicated. If people just want to have fun, they are free to do so in normal mode. Even casual players should still be able to complete elite areas on normal mode, with a little thought. Likewise, hardcore players are free to complete areas on hard mode, for greater rewards. Just like in real life, better skill and performance reaps greater rewards.

However, UB takes away any point for hardcore players to spend 2+ hours on a zone, with a good deal of the time just organizing a proper build, when a UB team can just come through and beat the zone in half the time, with little to no preparation.

You say others using UB doesn't affect you... but it does. It affects the economy.
Ministry Of Peace is offline  
Old Nov 08, 2007, 06:16 AM // 06:16   #215
La-Li-Lu-Le-Lo
 
Faer's Avatar
 
Join Date: Feb 2006
Default

Quote:
Originally Posted by leprekan
is somebody worried noobs might be able to farm them too?
So I heard conspiracy theories don't label people as kooks anymore.

mirite?

gb2Area51, and buy me a new foil hat while you are there please.
__________________
Stay Breezy
Faer is offline  
Old Nov 08, 2007, 06:23 AM // 06:23   #216
Bubblegum Patrol
 
Avarre's Avatar
 
Join Date: Dec 2005
Location: Singapore Armed Forces
Default

Quote:
Originally Posted by leprekan
Having a link to your greens for sale from DoA ... is somebody worried noobs might be able to farm them too? DoA was cookie cutter 6 months ago when I got bored with it and moved on. UB won't make that any worse. No offense, but given the volume of greens you have for sale .. it looks more like trying to protect your farm from new people than an actual concern for balance.
You don't sell DoA greens because you farm them. You sell them because they build up when you clear the areas over and over. Not to mention "Save Yourselves!" is just as broken and needs to be smashed as well - although that at least involves the use of player skillbars and classes.
__________________
And the heavens shall tremble.
Avarre is offline  
Old Nov 08, 2007, 06:23 AM // 06:23   #217
Wilds Pathfinder
 
leprekan's Avatar
 
Join Date: Oct 2005
Guild: Posers and Wannabes [nubs]
Profession: W/E
Default

Quote:
Originally Posted by Ministry Of Peace
If anyone is allowed to basically beat anything they want with ursan blessing, the whole point of hard mode, titles, elite areas, etc. is completely eradicated. If people just want to have fun, they are free to do so in normal mode. Even casual players should still be able to complete elite areas on normal mode, with a little thought. Likewise, hardcore players are free to complete areas on hard mode, for greater rewards. Just like in real life, better skill and performance reaps greater rewards.

However, UB takes away any point for hardcore players to spend 2+ hours on a zone, with a good deal of the time just organizing a proper build, when a UB team can just come through and beat the zone in half the time, with little to no preparation.

You say others using UB doesn't affect you... but it does. It affects the economy.
Sorry, a cookie cutter build of hardcore people waiting for an ob tank to get agro does not scream skill to me. I would definitely fall into "hardcore" difference is I am not posting out of personal greed to protect a farm. The economy is trashed and will continue to slide into oblivion with or without this skill. The primary problem is fewer people playing the game to absorb the items .. not one pve only skill.
leprekan is offline  
Old Nov 08, 2007, 06:39 AM // 06:39   #218
Frost Gate Guardian
 
Shinjinbukai's Avatar
 
Join Date: Jul 2006
Location: Palo Alto, California
Guild: Zealots of Shiverpeak[ZoS]
Profession: Mo/
Default

You did not provide any argument to it being a bad skill or an arguement to it being nerfed. This skill can only be good because if I am going to pug at least I know that the wammo will have a decent skill.

Besides you still need to know somewhat (although little admittantly(sp?)) basic tactics and how to conserve mana.

This gives the other classes that can't do anything in elite areas a great opportunity.

So what if you don't like it because you think its overpowered? Find some friends who want to not use it and go ahead with a normal build, I'll be in an UB group.
Shinjinbukai is offline  
Old Nov 08, 2007, 06:51 AM // 06:51   #219
[Domination Henchman]
 
Join Date: Feb 2007
Location: Echovald Forest
Guild: House Vasburg
Profession: Me/
Default

Quote:
Originally Posted by Shinjinbukai
Besides you still need to know somewhat (although little admittantly(sp?)) basic tactics and how to conserve mana.
lol @ "managing energy" while using a skill that restores energy every time you hit c+space which is all you have to do, even though there are still morons who fail at running the most brainless "build" currently in the game.

Last edited by unienaule; Nov 08, 2007 at 08:32 AM // 08:32..
Erys Vasburg is offline  
Old Nov 08, 2007, 06:58 AM // 06:58   #220
Legendary Korean
 
RhanoctJocosa's Avatar
 
Join Date: Aug 2006
Guild: The Benecia Renovatio [RenO]
Profession: W/
Default

I use UB on my warrior now because it's nice to be able to play something other than DSlash+SY or Eviscerate. However, I wouldn't give a hoot if it got hit because I can just as easily go back to running a normal warrior, and I know all the people I play with can do that too.

Quote:
Originally Posted by Shinjinbukai
You did not provide any argument to it being a bad skill or an arguement to it being nerfed. This skill can only be good because if I am going to pug at least I know that the wammo will have a decent skill.

Besides you still need to know somewhat (although little admittantly(sp?)) basic tactics and how to conserve mana.

This gives the other classes that can't do anything in elite areas a great opportunity.
- If you're playing with "wammos", who I'm assuming symbolise bad players, their skill bar isn't really going to mean anything; they'll still be bad players and will still do what bad players do: overextend, attack wrong targets, trigger quests when they shouldn't, etc.
-Valid enough point, though you can always just let your energy run out (neg set) inbetween groups and put UB back in when it recharges (remember you're able to pack your bar with 7 defensive skills for when UB is down).
-Good for you

Quote:
Originally Posted by Erys Vasburg
lol @ "managing energy" while using a skill that restores energy every time you hit c+space which is all you have to do, even though there are still morons who fail at running the most brainless "build" currently in the game.
Even so, you still have to think about your energy. Not saying it's an issue, no way, but it's still there. E.g., if you're a warrior you'd probably look to UR in the middle of large groups for the KD as well as the energy gain which means you're being somewhat aware when playing, even if all you're doing is button-mashing. You also have to think about weapon swapping to get the most out of your UB. Again, not an issue, but you still think about it.

Last edited by unienaule; Nov 08, 2007 at 08:32 AM // 08:32..
RhanoctJocosa is offline  
Closed Thread

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
PC on Sundering Double-Bladed Axe of Axe Mastery sandwich4 Price Check 3 Dec 15, 2006 09:09 PM // 21:09
European English server community overall better than USA server's community? Clord The Riverside Inn 26 Aug 04, 2006 04:16 PM // 16:16
PhsycoTimmay Price Check 2 Dec 25, 2005 03:52 AM // 03:52


All times are GMT. The time now is 07:47 PM // 19:47.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("